However, that projectile now deals 50% more (increased from 60 to 90)
Now it only fires one projectile for the same mana cost and Use time. Previously, this weapon fired two projectiles for every use, consuming mana only once. Ranged increased slightly, from roughly 45 to 58 blocks Ranged increased slightly, from roughly 30 to 37 blocks Projectiles can now bounce, improving their performance against enemies on the ground (instead of causing the projectiles to break when impacting the floor)ĭamage reduction for each target hit reduced from 20% to 10% Like Medusa Head, should now no longer consume mana when being used but not hitting anything Only generate 2 shards on impact instead of 3Īpplies a 5% damage penalty to the next hit for each enemy a projectile pierces Immunity time system matches the revised Meteor Shot rapid fire weapons using HV Bullets should not have issues with immune frames Projectile now pierces twice, hitting up to 3 enemiesĪpplies a 15% damage penalty to the next hit for each enemy a projectile pierces Reworked the immunity time system of Meteor Shot so rapid fire/shotgun-type weapons using it are unlikely to result in bullets missing due to immune frames However, the changes made to the ammo (Crystal, Cursed, and Ichor) are being left as-isĬan now bounce once, and will "Smart Bounce" at a nearby target if one is in rangeĪlso, see Debuffs section for details of Cursed Inferno changes The balance changes made to the Dart Pistol and Dart Rifle in 1.4 are being reverted
The Arms Dealer now only sells this after SkeletronĪpplies a 10% damage penalty to the next hit for each enemy a projectile piercesĮxploding Jack 'O Lanterns (Ammo) damage increased from 30 to 60ĭart Pistol/Dart Rifle (Revision/re-assessment of 1.4 changes)